--rope sistem--
   
   function onUse(cid, item, frompos, item2, topos)
   npos = {x=topos.x, y=topos.y, z=topos.z}
   if item2.itemid == 28 then
    return 0
   end 
   
   if item2.itemid == 384 then
    npos.y = npos.y + 1
    npos.z = npos.z - 1
    doTeleportThing(cid,npos)
   
   elseif item2.itemid == 418 then
    npos.y = npos.y + 1
    npos.z = npos.z - 1
    doTeleportThing(cid,npos)
   
   --hole or stair to rope items--
   
   	elseif item2.itemid == 469 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 470 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 475 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 476 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 479 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 480 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 482 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 484 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 485 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 489 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 392 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 383 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 385 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 484 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 408 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 409 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 410 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 427 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 428 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 429 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 430 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   
   	elseif item2.itemid == 433 then
   		npos.y = npos.y + 1
   		downpos = {x=topos.x, y=topos.y, z=topos.z+1, stackpos=255}
   		downitem = getThingfromPos(downpos)
   		if downitem.itemid > 0 then
   			doTeleportThing(downitem.uid,npos)
   		end
   --END hole or stair to rope items--
   	else
   		return 0
   	end
   	
   	return 1
   end